below i usually buy only because i think it might get sniped by a plane and i want to safe points and have the feeling i still get the job done with a cheaper tank like 145p abrams. they can really dominate a whole sector just with their presence in the top pricerange of 160-180p. Wargame Red Dragon: How to Play North Korea. Yugo has the equivalent but it also available at Blue. Scandinavian deck could spam cheap anti radar planes too. F-14 could pick Entente planes from range. anyway i have usually 3-4 tankcards in my decks i use for 1v1&2v2.ġ) firesupport/flankprotection/forrestfighting is something like 30-50pĢ) workhorse/antivehicletank/lighttankvstankcombat can start at 50 but usually something like 70-120points thats usually what i get when i feel i need a tank.ģ) anything above is usally only to fight off other tanks only or maybe heavy armor vehicles like a bmpt but this job a 100p tank can do as well. US marine deck also has spammable A-4F bomber, and plentiful anti radar planes. Another possible change is to try to squeeze out 3 more activation point for another Mi-6. This guide is intended to help you make a flexible deck for 1v1s and small team games. Alternatively, get rid of the FOB for a card of supply Mi-6. NORAD is a tricky deck that relies heavily on its fire support vehicles to overwhelm the enemy with massed firepower, with expensive singular units supporting this concept. It is expected to be a tough nut to crack, and since Wargame cannot simulate a 20 year long conflict along with the various political issues it entailed, in most of the cases the American deck will win against the Vietnam deck. Logistic: Fairly standard logistic picks. Lets face it, the US decks seems a lot scary in comparison to the Vietnamese one, and to some extent it is. i would differentiate between like 3 types of tanks according to their price though i would not get to fixed around such ideas, they are more to help to get an understanding to develop an own playstyle i would say. This is a Soviet Motorized deck focusing on armored cars and tank destoryers, taking advantage of the veterancy bouns for their respective catogories. but i guess general wisdom is to very much use them in every deck. nande showed against faust latley some ways to overcome this.
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